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Home
PCG
Environment
Shader
Game Demo
Concept Art
Sketches
Blog
Procedual Brushes
Procedual Brushes -100% Procedural made in Substance Designer.
Brushes shape & Brushes Nomal demonstrate.
Graph breakdown.
I made all the demonstarte props. Modeling in Maya & Texturing in Substance Painter.
Render in Unity urp.
Brushes details.
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